


The moment you hit max level in WoW you unlock retooled, harder versions of the all the dungeons, heroic mode. See, XIV fags always damage control any criticism of their game by comparing it to WoW. The whole game has its thumbs wedged up its ass. So rather than taking a single character and utilizing the multi-job system, it's much better to create multiple characters and level up different batches of jobs on each one and the leveling and gearing process is actually faster with this method. Expanding from that, it's easier to gear multiple roles by leveling multiple different character rather then leveling multiple jobs on a single character due to lockouts and weekly token caps. For instance, it's faster to level a fresh character than it is to partake in the game's key feature of leveling multiple jobs on a single character due to MSQ xp. The game also has inane systems built into it. Put some effort into endgame content outside of dungeons/raids. If you want a better MMO experience, just play WoW, which jumped the shark almost a decade ago.Īllow groups to discriminate based on parse data so that they can assemble a team capable of clearing whatever content. It's the laziest combination of fetch quests and hours of dialogue that give xp after sitting through them, if you haven't already learned to just skip that bullshit. Lastly, the questing content and endgame content outside of encounters (boss fights) is horrendous. So instead of kicking dead weight and finding someone better so the group can clear an encounter, the whole party just bumbles around and eventually disbands. Nevermind that the parse data has mathematically proven that this player is holding back the entire group through being a shitter it's more important that nobody hurts their feelings. You will definitely get a suspension for "discriminating" against a player based on parser data. The game actively punishes players who use 3rd party programs for something as simple as a parser. On a server with an average population in the thousands, you'll find less than 100 players worth playing with if plan to clear the hardest content the game has to offer.Īdditionally, if its great efforts to make the casuals feel at home, the game has no addon support. The amount of players playing FFXIV who are completely inept when it comes to stringing together simple synergies and mastering the insanely shallow combat system and horribly repetitive boss mechanics easily constitutes 90% of the player base in FFXIV. >b-but then why are there all these shitters?īecause the next problem with the game is that it caters to casuals and this creates a terrible community for doing anything outside of afking in the endgame hub city and shitposting. You can pick up a class, level it to endgame, and master it in the same day because combat is that fucking shallow.
#FFXIV NUDE MOD LYSE UPGRADE#
Then at +15 you needed an even more expansive itemĪnd before I stop playing there was a new system called evolution which on top of example upgrade item, you also needed one item that you could only buy with 50% of your max EXP. So on top of the AP they introduced a new currency called GP which you only get by doing fortress attack/Defense (and contributing) or some special raids.īut then you still needed an insane amount of AP to buy anything.Īnd then you needed an insane amount of money to increase your gear, every time you fail an upgrade you would lose 1 or 2 level on your gear, and past +10 you needed an even more expansive upgrade item and everytime you failed an upgrade you would go back to +10 and you could get to +15 You had to buy your pvp gears by doing either pvp or dungeons to get Abyss points (AP) and stuff and you needed an insane amount.īut then to get the better pvp gear, you had to get better pvp ranks which is something so you used to get with the AP but was dumb because you would loose your rank as soon as you bought something and the ranks were limited in place, for example ther could only by 500 3 stars officier in your server faction.
